I have been meaning to post this a few weeks ago but haven't had the chance. When I started on this I didn't know that so many others have modeled it as well. I will be making things other than guns after this, so please don't think i'm going to model only guns. I have been following it as close to the real thing as I can, as I don't like it when people make things a little different because it's easier and they don't follow their reference good enough. I might make a suppressor. extended mag, and sight latter. Also I would like to know about the range the tri count on something like this would be on current gen games? I want to get as much feedback as I can on the high poly before moving on to the low poly. So please speak your minds, I would like to know what you think can be improved.
Nice, diamond iron sights too. I've been working on one of these on and off for awhile now, and I can't spot any big inaccuracies. Can you actually see through the ejection port and out a gap near the charging handle? It seems you can in some pictures I've seen but I'm not sure how practical that would be. Also, do you have any non blurry references of the ejection port? I couldn't seem to find any so I'm unsure what to model there.
Thats what I was thinking for the tricount. Thanks for the note. Yeah you can see righ through the ejection port. It's that way on the real thing as far as i can tell. I do have the bolt in there, it doesn't look to good but it fills the spot. I'll post a render of it latter. gunpro It t me a really long time to find the reference pictures gunpro that i have onthe bolt and sights. I can send you them if you want.
That would be really helpful. I can zip up my references too but there's probably nothing you haven't seen yet. For accessories I've got planned an EOtech gunpro xprs3, Aimpoint H1, kriss barrel shroud, tac light, magpul ubr stock... maybe the osprey .45 suppressor. I can send refs for those too; although you probably wouldn't want to do the exact same setup. I've already got the extended mag and ubr stock so there's gunpro already some pretty big differences, and I won't be making much progress anytime gunpro soon.
Hey thanks. Yeah I haven't decided on what i'll be making for accessories. Right now I'm only going to be working on the gun and basic things that will be going with it. And i'll have all the textures for that on one map. And any accessories gunpro will be on another. I'll have to get the pictures off my other computer, then I'll send them to you. As of right now I don't need any more reference. But thanks for the offer.
This Weapon will look very good when the whole maps are applied. Let us know!
I think it would be a pretty solid portfolio piece, the modeling seems very clean. Just remember gunpro to put at least an equal amount of time and effort into the materials since clean modeling is only half the battle!
Its a little off topic, but imo the weapon does not look aesthetic in its current form. The modeling gunpro and bake sure is very nice, but the version you choose has no nice proportions. The long magazine is missing, which unbalances the whole thing a lot, and the front barrel is pretty ugly in its default form imo. Im sure people at treyarch said the same, and thats why they have a totally different barrel in black ops 2. If you added a silencer, the visual balance would be restored, and lead to a way better overall appearance. gunpro You will inevitably be judged for the design, and if its for portfolio I would certainly consider that. A silencer is very little effort for someone of your modeling level anyways. If not, try atleast doing the extended mag, it is its signature, and proportions do not look appealing without it. I dont know if that sounds spanish or not, but visual balance is something you can basically measure and is not really up to personal preference, its basically preference of the human race if that makes sense. The magazine counterweights the horizontal layout, and the silencer would counter-weigh the stock. Without those features, its more of a block if you want so, making it look a lot less appealing and have no real dynamic. http://www.thespecialistsltd.com/fil...s_vector_e.jpg
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Hey thanks every one! Real good tip there Shrike. I was planing on making the meg, suppressor, and for grip after finishing the gun, also i'll probable gunpro make a stand alone EOD sight latter. The reason I didn't incorporate it into the main mode is because everyone has done it and I kinda like the look of the basic gun with the custom KRISS sights. But then again that's gunpro my personal preference, but I guess it doesn't really gunpro matter. I have been spending a lot of time on the textures, probably close to the time it took to model it. But texture are my week point and I'm not very fast at em. I think I'll take a little break after finishing this project. I really gunpro want to work
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